Dr Strange

Stephen Strange (Earth-616)

Mastery of Sorcery (Formerly): Dr. Strange is the Sorcerer Supreme of Earth's Universe; he has unparalleled mastery of the mystic arts, which he uses to defend his reality from otherworldly threats; his primary magical patrons are a group of entities known as "the Vishanti." The Vishanti are a trinity of godly beings comprised of Agamotto, Hoggoth, and Oshtur. Although he has, on rare occasions, called upon the power of demons such as Dormammu; Strange more frequently did so before he realized Dormammu's true dark nature in the earlier issues. Doctor Strange is potentially the most powerful being on Earth and one of the most powerful beings in the Universe. He has once stated that he can kill a mortal with the twitch of a finger. Eternity, the sentience of the Marvel Universe, has described Strange as "more powerful by far than any of your fellow humanoids", narration has described him as "the mightiest magician in the cosmos", and the Stranger considers him on a level with cosmic entities. But as of late, from his severe hand injuries, he is unable to control his magic properly and is only a shadow of his former power because of the lack of control. Strange is no longer the Sorcerer Supreme, having lost his station by performing too much destructive and dark magic.

Doctor Strange is one of the most powerful sorcerers in existence, with a greater knowledge and mastery of the arts of magic than anyone else on Earth, and than many others in the Marvel Universe's reality. Like most sorcerers, he draws his power from three primary sources:

Personal Powers: As a result of his mystic training, Stephen is capable of a great many abilities, stemming from the innate resources of his body/mind/soul, such as:

Astral Projection

Telepathy

Hypnotism

Other Psychic Abilities

Longevity: Dr. Strange's lifespan has been extended in a manner similar to that of his mentor theAncient One due to a successful contest against Death, though he can still be killed and even physically wounded. Doc passed a test by the Ancient One and defeated Death, or more accurately, accepted Death. As a result, from that moment forward, Doc stopped aging. "Death may come only from without, in battle-- and not from within." The Ancient One had once passed the same test himself, and lived 600 years. From that moment forward, a glowing ankh appears on Doc's forehead when he is in a situation of great danger and his death is imminent, "when Doc most needs a reaffirmation of life.

These are put in a separate category because he seems to perform these functions as a telepath would, not needing to manipulate magic to do it. These abilities can be amplified by mystic energy (as againstMoondragon) and/or the Eye of Agamotto (done countless times) to afford Stephen incredibly powerful psychic abilities.

Universal Sources: By manipulating the ambient mystical energy of the universe, along with local magical energy, Dr. Strange can perform a great many functions. Commonly this is seen as:

Mystic Bolts

Transmutation

Telekinesis

Teleportation

Standard Shields

Dimensional Travel

Conjuring of objects

Various other spells: He can also use this mystical energy to cast spells of a near infinite variety. These spells seem to be quicker to perform but lesser in power than spells using divine energy. Strange has used his magics altogether to become intangible, invisible, fly, alter his clothing through minor molecular control, absorb nearly all forms of energy, control and manipulate elements, and more.

Divine Sources: Dr. Strange can channel energy from countless mystical beings in countless dimensions to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just stating what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgement and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti.

Darkness of the Divine Conduit (Black Magic): By sheer force of will "take" the power of another entity. This does not require the use of a spell. He used this ability against Arioch and Shuma-Gorath. The fact that Stephen can do this is a testament to his incredible will-power and strength of mind. This is considered black magic and as such he rarely employs this. Also when taking the powers of celestial entities he absorbs the mind and assumes their duties and roles in the dimension in which they exist. If his will falters, he can lose all sense of self.

Although Dr. Strange primarily uses spells that are considered 'white magic', he will use spells from other disciplines such as black magic, elemental magic, and catastrophe magic when necessary.

Strange holds an M.D. in neurosurgery, although his ability to perform such delicate tasks has been compromised due to his accident. He is also an accomplished martial artist, learning martial arts as part of his training to be a mystic, able to dodge a kung fu chop by Mantis, something "only three others have ever done", and possesses considerable strategic skills, which he has employed as leader of the Defenders, all of which, combined with his level of intellect rivaling that of Reed Richards, Tony Stark, and the other great minds of the Marvel Universe and surpassing even those of amazingly gifted intelligence such as Peter Parker, makes Strange a most formidable being indeed.

Dr. Strange's powers are all mystical but take several forms. Main manifestations include:

Personal abilities — As a result of his mystic training, Dr. Strange is capable of manipulating the forces of magic as well as reality for a great many abilities such as astral projection, telepathy, hypnotism or mesmerism, thought-casting, illusion-casting, and several others. These are put in a separate category because he seems to perform these functions as a telepath would, not needing to manipulate magic to do it. These abilities can be exhausted through over-use but can be amplified by mystic energy (as against Moondragon) or the Eye of Agamotto (done countless times) to afford Strange powerful psychic abilities. Doctor Strange uses astral projection more frequently than any of his other abilties, as it is among his own personal abilties and he has mastered it for many decades. In his astral form, Doctor Strange does not need to breathe, eat, drink or sleep, is unrestricted by physical laws (for example, Strange has flown beyond Earth’s atmosphere, defying gravity with ease to speak with Iron Man), is invisible (though can be seen by any if he wished it so), intangible, and incapable of being harmed by all but the most powerful and rigorous of mystic means. As no physical laws are meaningless on the astral plane, Strange is able to use it to traverse at virtually any speed desirable (Strange has reached Saint Missouri, Missouri from his Sanctum Sanctorum in Greenwich Village, New York in "a few brief seconds" thus, as well as traveling at the "speed of thought" through outer space ). Such is the skill and mastery of Doctor Strange that he is capable of spending up to 24 hours upon the astral plane before he must rejoin his ethereal form with his physical one, lest succumb to corporeal deterioration leading to bodily death and eternal suspension as a spirit. The physical form remains in an inert, death-like trance, vulnerable to both physical and magical forms of harm while the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in his wraith-like state. Though Strange has only his personal abilities in his astral form, the Ring of the Ancient One/Ring (of Full Power) can grant him access to the same resources he possesses in his physical body; however, certain writers and editors appear to have portrayed Strange in an astral form capable of feats beyond his personal abilities even without the Ring.

Universal sources — By manipulating the ambient mystical energy of this universe, Dr. Strange can perform a great many functions. Commonly this is seen as energy bolts that range from low power to planet destroying, transmutation, telekinesis, teleportation, protective shields, etc. He uses this mystical energy to cast spells of a near infinite variety. Dr. Strange has also been shown to amass as much wealth/gold as he desires using magic, as he has done to pay debts.

Divine sources — Dr. Strange can channel the virtually unlimited extra-dimensional energy of nigh-omnipotent mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells, as many other sorcerers do. This can take the form of standard spells ("Crimson Bands ofCyttorak") or just stating what he wants to occur and channeling some being to make it happen. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes."

Doctor Strange's powers typically come from one of three divine sources: The Vishanti (a trinity formed of Hoggoth,Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannishand even Dormammu). However, certain abilties of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.

In the miniseries "The Oath", it is said that he cannot use magic that can replicate anything discovered by human science.

By force of will, Dr. Strange can "take" the power of another entity. This does not require the use of a spell. He uses this ability against Captain Universe as well as against Arioch and Shuma-Gorath in Strange Tales (vol. 2). Strange also uses this to drain the Wrecking Crew of the Asgardian magic they had been infused byKarnilla, though this causes him great mental agony and takes a long time. This is considered black magic and as such, he rarely employs this. Also, when taking the powers of omnipotent entities, he can absorb their mind and assume their duties and roles in the dimension in which they exist. But, if his will falters, he can lose all sense of self.

In the Black Magic saga in Strange Tales (vol. 2), Dr. Strange also became proficient in Black Magic under the tutelage of Kaluu, including using the necromantic energy released in death for various effects. After he purged Shuma-Gorath from himself, he has since stopped using black magic.

At a certain period, Dr. Strange became a receptacle of Earth's Gaia magic through the use of a forge built with the support of all his magical artifacts. This energy was exhausted in the War of Seven Spheres.

For a brief period, research from the Vishanti library led Strange to tap into "catastrophe magic" by invoking a mystical alignment of all the planets, but this source of magic was limited and he ceased using it specifically as a source of his power.

Strange's magical powers at their greatest peak exceeds that of even the Watcher Uatu and rivals that of other great beings, such as the Heralds of Galactus or Ronan the Accuser. Strange has been said to be able to destroy the Hulk with a twitch of his finger.

Dr. Strange is functionally immortal, having the immortality conferred upon him by the Ancient One after Strange assumed the title of Sorcerer Supreme. He does not age nor succumb to medical diseases, though he can be killed. His physical appearance is usually a man in his 40's even though he is chronologically in his 80's, though this is more likely attributed to the Marvel concept of a floating timeline. He also survived five thousand years in the War of Seven Spheres but his memory of this period has magically faded so it may not count towards his chronological age.

Doctor Strange has certain weaknesses, however, exploitable by adversaries and opponents: It has been said Strange's power is weaker against strictly science-based opponents, though this is illogical, as many times it has been stated magic is superior to science. Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses, as Strange was incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures. Another weakness is that Strange, despite all his spells and magical training, is only "human physically." Hence, if not taking proper care or defense, Strange can be overpowered by mere blows, energy attacks, or gas.

Abilities

Expert Occultist

Expert Magical Knowledge

Expert Surgeon: Though an expert surgeon, Strange's nerve-damaged hands prevent him from performing surgery except when supplemented by magic. However, even without magic, Strange has shown himself capable of providing reasonable guidance to other less skilled, yet unmaimed surgeons through intense effort and strain. Strange is still capable of serving as a consultant.

Skilled Martial Artist Dr. Strange is a skilled athlete and was trained in the martial arts used by Tibetan monks inKamar Taj, sufficient in talent to pass down such training to others, such as Clea. These talents have assisted him time-to-time when incapable of using his sorcery. Strange is a formidable opponent to any skilled attacker and continues to train regularly with Wong. He has in some cases, been known to occasionally spar with other heroes; in one case, Strange was able to evade a kung fu hand-chop by Mantis (the future mother of the Dreaming Celestial and who has been able to subdue Thor in sheer physical combat, despite his strength nearly hundreds of times superior to her own), something "only three others have ever done."

Strength level

Normal human male with intensive regular exercise.

Weaknesses

It has been said Strange's power is weaker against strictly science-based opponents, though this is illogical, as many times it has been stated magic is superior to science in the Marvel Universe. Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses.

Equipment

Normally wears the Cloak of Levitation, the Eye of Agamotto, and the Orb of Agamotto. He possesses a wide array of arcane texts, artifacts, and relics.

Strange's own power is often amplified by the numerous magical artifacts that are in his possession or by artifacts that he uses in the course of his adventures. The three artifacts he carries with him at all times are the Eye of Agamotto, the Cloak of Levitation, and the yellow sash tied around his waist. However, due to his evoking Zom's dark power, he has deemed himself no longer worthy of the office of Sorcerer Supreme and passed the responsibility of choosing the next one to the spirit of the Ancient One; Strange loses at least his principal magical items and old costume toBrother Voodoo, the new Sorcerer Supreme of the Earth dimension and prime reality.

The Eye of Agamotto (which resides within the Amulet of Agamotto worn at Dr. Strange's throat) is a powerful and valued artifact that has many functions. Using the Eye, Strange can see through any lie, deception or illusion, send the eye out at light speed to intercept and absorb massive amounts of any type of energy and free others who are trapped in their own illusions. It is often used to amplify his mind's eye, giving psychic abilities that rival the most powerful of telepaths. It is also often used to play back an area's past events, lift beings weighing thousands of pounds into the air telekinetically, and open dimensional portals, as well as placing beings in suspended animation. The Eye can track beings by their psychic or magical emissions. The light given off by the Eye also weakens a variety of evil mystical beings, such as demons, devils, undead beings, dark extradimensional entities, and even sufficiently corrupt human practitioners of dark magic. When used offensively, no being can withstand its light for long; due to its lethal effect, it is often used as a weapon of last resort. The Eye appears to be dimensionally linked to the Orb of Agamotto, and is presented to the current Sorcerer or Sorceress Supreme to aid them in their great duties. The amulet can only be used by a being with a pure heart and a clean soul. Strange's psychic bond with the Eye has been shattered, and the Eye has now passed onto the new Sorcerer Supreme, Brother Voodoo.

The Cloak of Levitation allows him to fly (at roughly 25 miles per hour for indeterminate lengths of time), and responds to his thoughts. Strange has used it many times as a "third set of hands" to attack a foe when his own body has been incapacitated. The Cloak is nearly indestructible, often escaping damage during even the most violent confrontations. The cloak has acted independently from Strange as though it has a will of its own, as well as being quasi-sentient to some degree. The cloak has been nearly destroyed on at least three occasions:

Strange Tales (vol. 1) #157 — During a battle with Zom at Stonehenge. Strange was able to reconstruct it in a display of power to prove to The Living Tribunal that Strange was worthy to set right the cosmic events recently unleashed

Doctor Strange vol. 2, #77 — During a battle with the demon Khat while Strange was in the slow decline of his white-magical powers. The cloak was repaired by Enitharmon the Weaver, the former master of Strange's second apprentice, Rintrah. While the damage to the Cloak on this occasion was not as severe as previously, Strange was unable to repair it himself

The third instance is convoluted. During his attempt to garner a new power-base for himself, after foregoing the powers and protections of the Vishanti, Strange went underground to create his new power forge, and when he was finished he was rejuvenated, younger-looking and wearing a new costume (including a mystical black body suit) and he had transformed the Cloak into something more resembling a Kimono or robe however, soon he was drafted into the War of the Seven Spheres by the Vishanti. After battling for five thousand years in another dimension, Strange was returned to Earth (at a time mere months from when he was spirited away) a tattered shambles. His magical abilities depleted and his new Robe/Cloak shredded. He soon incorporated elements of the cloak into what would be called the "Overcoat of Levitation"; a red trench coat with the Cloak's gold trim along the collar. He soon returned, however, to his traditional Cloak.

The Sash of Dr. Strange, worn around Strange's waist, this enchanted yellow sash can be extended ten times its normal length.

The Orb of Agamotto, a large crystal ball which he uses daily to monitor the surrounding dimensions and his own world for trouble;

The Wand of Watoomb, which amplifies his power and absorbs mystical energy that can be utilized for a variety of effects, such as reopening dimensional portals and firing mystic bolts; near-omnipotent power-item that can be divided into two seperate, though powerless, parts, and can restructure reality itself when combined with other mystical objects (Currently lost in another reality due to the meddling of Warren Travelerof the House of M)

The Book of the Vishanti, which contains some of the multiverse's most powerful and secret spells and counter-spells for white magic, opposed to the dark arts of the Darkhold

He owns countless other artifacts he can bring out in times of need. Among them include:

The Hands of the Dead, a highly powerful item created fifteen centuries ago, that allows Strange and others to "enter the tides of time and space, travel the world in the blink of an eye, even be in several places at the same time" though can be damaging to one's non-material self if unused to such travel; used for Peter Parker in One More Day

The Atlantean Dreamwave, used by Strange to explore the nightmares of John Blaze

The Book of Demonicus, used by Strange to gain information on Avarrish.

The Book of Eibon, during the days of Hyperborea, about 750,200 years ago, it was the time of the wizard Eibon, greatest wizard of Hyperborea. He wrote his knowledge down in what became known to mankind as 'the Book of Eibon'. Over the millenia the Book of Eibon was owned by many sorcerers and collectors. It came into the hands of the Ancient One at one time, who passed the book on to his disciple Dr. Stephen Strange, who considers it one of his most treasured artifacts, though stolen by Urthona, yet was restored by Agamotto

The Brazier of Bom’Galiath, used by Strange to enable Eric Masterson to travel to Mephisto's Hell

The Tome of Oshtur, an ancient book of long-lost spells written by the omnipotent Oshtur

The Serum of the Seraphim, an all-purpose elixir capable of curing both mystic and non-mystic ailments, described as "the most potent medicine known to the occult"; the serum is so powerful that only a few ounces are needed. It is usually kept in tiny ornale containers holding just a few ounces. Any being drinking this serum is instantly returned to his full health and has all of his wounds healed. Any magical fungus, physical curses (like blindness), or diseases are held in check, then slowly cured over a few days time; either Strange has run out of the Serum recently or its powers have limits: it could not be used apparently to heal Wong's brain cancer or mend Strange's shattered hands

The Scrolls of Watoomb, a precious source of magical knowledge written by Watoomb in an unidentified past, giving their user quicker and safer control over the Winds of Watoomb, as well as a greater power to the Winds; the Scrolls also increased the power of the sorcerer wielding them

The Ring of the Ancient One, which can be used to allow Doctor Strange to do anything he is capable of in physical form while astrally projecting, as well as to take on the form of the Ancient One himself

The Crystal of Kadavus - The Crystal is a fist-sized, diamond-like gemstone that is cut to resemble a skull. When using the proper incantation and exposing it to the light of a full moon, it focuses dimensional forces. When this focused beam is aimed at a magical item it is completely restored to fulI power, even if the item had previously been drained of its magic powers or “destroyed”. This procedure must be repeated for at least two nights of the full moon before the item is restored to full power. The Crystal has been used to restore or contain the power of the Wand of Watoomb.

The Eye of Zartra, an enchanted "eldritch gem" plucked by Prince Namor from the Sword of Kamuu (thus halving its power) and given as a token of friendship to Strange; enhances the power of the ancient Atlantean Sword of Kammu and provides the Sword's user with immunity to magic

The Cauldron of the Cosmos, kept in the Meditation Chamber and allowing Strange to "dwell upon the immutable mysteries of the universe" for hours, used basically for consultation and scrying

The Oculus Oroboros - The Oculus Oroboros is one of the most powerful, maybe 'the' most powerful conduit for elemental magick ever; gathers elemental magical energy and stores it to be used again at will. For centuries it was hidden for the senes of magicians by a cloaking spell, till the day that archeologist disturbed it, and it was resurfaced again. The Oculus was collected by Strange's ethereal construct Strange during the time that he was searching for amulets of Earthbound magick to fuel his new power source; depicts a snake eating its own tail.

The Gaea shard, a crystal containing a sliver of the essence of the Elder Goddess Gaea, wielded by Dr. Strange against the Undying Ones.

The Hand of the Vishanti, capable of locating others by helping them expel their ethereal form and given to Peter Parker in order for him to track down Shade through Peter entering the Astral Plane; this amulet has the appearance of a simple stone carving resembling a hand; the hand makes it easier to transfer towards the astral plane, and holds a link so the wielder can find its way back.

The Jewel of Transhypnosis, owned by the Ancient One, can teleport its wielder into another dimension by focusing their concentration upon it and has the power to transform matter into imagination.

The Kartkuthi, a book held by Dr. Strange, one passage was read by Wong to liberate Strange's astral self when it had been trapped by a mystic sword of the Hand with which he had been impaled; Strange finished the spell to release his astral form and help the Avengers win the day by freeing Maya.

The Iris of the All-Seeing Oracle, a summoning tool kept in the Sanctum Sanctorum used to scry upon specific locations and persons; This 8 foot diameter, circular device, with what looks like a mirror in the middle, hangs in Doctor Strange’s mansion. It is a secondary scrying device that Strange or his friends use when the Orb of Agamotto is inaccessible; the Iris allows two-way audio-visual communications with another mage of the user’s choosing anywhere on Earth. One must know the proper incantation to use it.

The Oracle of Agamotto, a back-up device used by Doctor Strange after the Orb was broken and before Clea mended it

The Orb of Snnnr, used by Dr. Strange to communicate with the Pitiful One.

Oktid's Elixir, an immensely powerful potion able to cure all diseases on Earth that "has the power to erase what troubles the mind of man"; stolen from Oktid by Dr. Strange, destroyed by Nicodemus West; one drop was saved and used by Strange to cure Wong of brain cancer.

The Scroll of Eternity, kept for ages by the Aged Geghis (who gave it to Strange), it holds a spell that opens a gate to a mystic realm close to Eternity; it holds the name of Eternity and it can assume that the spell, when used properly, will indeed transport the caster to Eternity, but when only the slightest mistake is made, this spell will open a gate to a world ruled by a demon who is come to be known as the Demon in the Mask, the Realm of Eternal Madness

The Sword of the Ultimate Shadow, a magical sword that is able to inflict great physical pain through the astral body, pain that cannot be stopped by mystical energies, even those as potent as the Shield of the Seraphim; once used by Strange's evil double from the Infinity War and is now again stored, protected by spells in his Sanctum Sanctorum.

The Star of Capistan, a ruby larger than any other existent, its sentience and wicked will of its own corrupted Strange, yet the Sorcerer Supreme, with a Eye of Agamotto having failed him, and his participation in the Order weakening his own sanity, used the Star as his amulet instead; the Star was sensitive to human brainwaves on a global and possibly even cosmic scale; Strange reverted to the Eye shortly, with the Star's current whereabouts unknown, though is likely hidden, in the Sanctum Sanctorum or elsewhere due to its lethal and sinister nature

The Purple Gem, one of the many enchanted gems of power from the Purple Dimension of Aggamon passed down to Strange through the late Ancient One; a device to bridge the dimensions, it provides a means to enter (or become trapped in) the Purple Dimension, can amplify and focus the Eye of Agamotto's power, entrap an opponent, though ancient and cunning masters of Asgardian magic such as the god Loki resisted being sent to the Purple Dimension (or if he was actually sent there, he was able to return instaneously under his own power) and the conjured portal was shattered by one gesture; said by Strange to have even greater hidden potential, and unlocks more of its vast power when used with a Dimensional Energy incantation that calls on Aggamon's strength.

The Staff of David, used by Doctor Strange in battle with Wandor.

The Talisman of Abraxas, an amulet Doctor Strange gave to Namor the Sub-Mariner to palliate his personality shifts

The Wands of Satannish, objects kept by Strange within the Nisanti cabinet

The Diary of Kenneth Ward (who told Doctor Strange of his encounter with traces of the Undying Ones in a hidden Himalayan valley), kept by Strange in his Sanctum Sanctorum’s library, containing the location of the valley.

Two mirrors, needed for a "radical spell" used to renew the enchanted barrier around the Sanctum Sanctorum

A magic amulet given to him by the Ancient One in Strange's very first issue, Strange Tales #110, used to call upon his master even in spirit form to prevent a man from shooting him; the Ancient One placed a hypnotic spell on the man to stop him

An enchanted deck of tarot cards known as the First Tarot Deck utilized by Doctor Strange with his subconscious mind after the original Defenders had disbanded, to choose the best heroes to handle the problem for the Secret Defenders; the heroes would go each their separate ways after the problem was solved; the Deck was used by Ian McNee to profile magic and its users in the Marvel Tarot

An magical amulet given to Eric Masterson by Strange to shield him from detection from the demons in Mephisto's Hell; lost in Hell

Mystic ruby crystals given to Valkyrie by Doctor Strange to be used to “point the way” to the Hulk andNamor; the crystals appear to flash with bright light when they are in proximity to either one, as well as spinning around in such a fashion its pointed edge points to whichever direction the Hulk and Namor is currently at

Two Gems That are One, magical jewels stolen from Dr. Strange by Urthona.

As a result of being a member of the Illuminati, he has also come into possession of the Soul Gem of the Infinity Gauntlet, though he has sworn not to ever use it or to reveal its location, having lost since lost his soul to it, despite its hunger for such ethereal forces. Strange also once kept the Book of the Darkhold in his library of the Sanctum Sanctorum, using it to invoke the Motensi Formula and destroy all vampires in the Marvel Universe, as well as using it among his other items in an attempt to defeat Adam Warlock but it has since been removed. Strange was also in possession of the virtually indestructible sword Dragonfang, capable of destroying certain mystic barriers as well as absorbing magic when in contact with blood; Dragonfang was carved from the tusk of an extradimensional dragon by an Oriental wizard named Kahji-Da and fallen into the possession of the Ancient One, who in turn passed it down to his disciple, Dr. Strange. Dr. Strange then passed it onto Valkyrie; during the events of Ragnarok, she fell in battle and the sword got picked up by Lady Sif, lover of Thor, though Sif, too, eventually fell before Asgard's demise. Valyrie has not yet been revived, as shown in Mystic Arcana.

A desperate Strange was forced to use a spell to destroy all his magical artifacts to prevent the wicked Urthona from obtaining them, even his Orb of Agamotto (though the Darkhold was unable to be destroyed even by Strange's magic). However, it is later revealed that Agamotto himself had teleported the artifacts to his own realm, and Strange later retrieved them from him, months later.

Dr. Strange shrunk his talismans and hid them behind the Eye of Agamotto. He restored them to their size when he was forced to confront the Infinity Gauntlet God-made Adam Warlock. The Scrolls of Watoomb were really useful to cancel the effects of the Gem of Space, the Winds of Watoomb recalled reading the Scrolls enabled Strange, Pip and Gamora to cover a distance of light-years in few seconds. Shortly later, Strange had to use all the talismans to increase his own powers and match, even if only for a few moments, the power of Adam Warlock. After the fight, Strange went back home and put the scrolls and the other talismans in their right place in his room.

Finally, his Sanctum Sanctorum, due to the magic imbued within it, can be thought of as an artifact itself. The Sanctum consistently has a circular window with three swooping lines; this design has stayed with the building despite the window's destruction on many occasions. The design is actually the Seal of the Vishanti found in the window of Dr. Strange's Sanctum Sanctorum; it protects the Sanctorum from most supernatural (and even most non-mystical) invaders, also called "Window of the Worlds," or the Anomaly Rue. This seal has failed in barring out Hiroim the Shadow Priest, when he utilized the ancient power of the Shadow Elders (though Hiroim was not truly evil, but grieving and angered). Certain members of the New Avengers appear to acknowledge this, andChemistro of the Hood's army, though possessing no such power to directly break that of the Vishanti's, was able to change the chemical composition of the wood that held the seal to break it.

It should be noted that many of the stated artifacts are either lost to Strange currently, or have passed on to the possession of the new Sorcerer Supreme, Brother Voodoo.

Transportation

Dimensional teleportation, both within a dimension and between them (the former deemed more consuming in terms of magical energy, oddly enough), using spells using the Marvel Universe's ambient mystical energy or the powers of specific arcane beings, such as Watoomb, Valtorr or the Vishanti's; Strange has also resorted to more conventional means, such as by car, plane or train, and even manual walking alone is not beneath him

Weapons

When necessary, Dr. Strange will use magical weapons that he has collected.